{"id":53293,"date":"2021-03-12T11:47:26","date_gmt":"2021-03-12T10:47:26","guid":{"rendered":"https:\/\/khymeia.com\/document\/system-immersion-in-virtual-reality-based-rehabilitation-of-motor-function-in-older-adults-a-systematic-review-and-meta-analysis\/"},"modified":"2022-11-23T15:05:43","modified_gmt":"2022-11-23T14:05:43","slug":"system-immersion-in-virtual-reality-based-rehabilitation-of-motor-function-in-older-adults-a-systematic-review-and-meta-analysis","status":"publish","type":"document","link":"https:\/\/khymeia.com\/en\/document\/system-immersion-in-virtual-reality-based-rehabilitation-of-motor-function-in-older-adults-a-systematic-review-and-meta-analysis\/","title":{"rendered":"System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis"},"content":{"rendered":"<p><strong>Background<\/strong>: As the elderly population continues to grow, so does the demand for new and innovative solutions to tackle age-related chronic diseases and disabilities. Virtual Reality (VR) has been explored as a novel therapeutic tool for numerous health-related applications. Although findings frequently favors VR, methodological shortcomings prevent clinical recommendations. Moreover, the term \u201cVR\u201d is frequently used ambiguously to describe e.g., video games; the distinction remains vague between immersive VR (IVR) systems and non-immersive VR (NVR). With no distinct demarcation, results of outcome measures are often pooled in meta-analyses, without accounting for the immersiveness of the system.<\/p>\n<p><strong>Objective<\/strong>: This systematic review focused on virtual reality-based rehabilitation of older adults (+60) in motor rehabilitation programs. The review aims to retrospectively classify previous studies according to the level of immersion, in order to get an overview of the ambiguity-phenomenon, and to utilize meta analyses and subgroup analyses to evaluate the comparative efficacy of system immersion in VR-based rehabilitation.<\/p>\n<p><strong>Methods<\/strong>: Following PRISMA guidelines, we conducted a systematic search for randomized controlled trials, describing virtual rehabilitation or video games interventions for older adults (+60). Main outcomes were pain, motivation, mobility, balance, and adverse events.<\/p>\n<p><strong>Results<\/strong>: We identified 15 studies which included 743 patients. Only three studies utilized IVR. The rest used various NVR-equipment ranging from commercial products (e.g., Nintendo Wii), to bespoke systems that combine tracking devices, software, and displays. A random effects meta-analysis of 10 studies analyzed outcome measures of mobility, balance, and pain. Protocols and dosage varied widely, but outcome results were in favor of immersive and non-immersive interventions, however, dropout rates and adverse events were mostly in favor of the control.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Background: As the elderly population continues to grow, <a href=\"https:\/\/khymeia.com\/en\/document\/system-immersion-in-virtual-reality-based-rehabilitation-of-motor-function-in-older-adults-a-systematic-review-and-meta-analysis\/\" class=\"more-link\">&#8230;<span class=\"screen-reader-text\">  System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":52993,"parent":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"inline_featured_image":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"document-category":[14],"class_list":["post-53293","document","type-document","status-publish","has-post-thumbnail","hentry","document-category-validazioni"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis - Khymeia<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/khymeia.com\/en\/document\/system-immersion-in-virtual-reality-based-rehabilitation-of-motor-function-in-older-adults-a-systematic-review-and-meta-analysis\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis - Khymeia\" \/>\n<meta property=\"og:description\" content=\"Background: As the elderly population continues to grow, ... 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